Swing an axe at a tree, smelt the ore you dug, bake the wheat you grew, then take the profit to the Trade Post and haggle with everybody else. Free, in your browser, no download and no install.
Everything in the game comes out of the ground and passes through a player's hands. There are no vendors selling shortcuts and no timers you pay to skip.
Your hand holds one thing at a time: an axe, a pickaxe, a hoe or a weapon. One click is one swing, one log, one ore. Nothing farms itself while you watch.
Smelt ore into bars at the Emberworks anvil, saw logs into planks, bake wheat into bread at a hearth. Then forge the sword, the pickaxe or the mail you actually want.
Better ore and rarer drops live where things bite back. Wolves in the forest, boars and stone golems in the Ashen Reach, and Grimtusk the Boar King at the end of it.
List your surplus on the Trade Post for SOL, USDC or MINE, paid straight into your wallet, or sell it to Marisol for gold. Every price on that board was set by a player, not by us.
Woodcutting, Mining, Farming, Cooking, Crafting and Combat, each on a long curve to level 99.
Plus an unlimited vault at Bertram's. Banked things never drop, wherever you die.
Millbrook is the safe hub where the bank, the shops and the market live. Walk into a portal to reach the rest. Your character, bag and skills come with you.
Mudlings mind their own business. Wolves, poachers, boars and golems do not: they notice you from four tiles away and chase until you leave their patch.
Combat level 10 and up. Open PvP, a lava river, the richest ore in the game, and the only place Grimtusk walks. Die there and everything you carry drops into a tombstone anyone can loot for five minutes.
Your equipped weapon, your armour and your vault are safe. The gold you carry is not: half lands in the tombstone and half is destroyed.
Gold for everything the game sells, and two ways to earn real money: selling to other players and the SOL Exchange.
Dropped by monsters, paid by daily quests, and handed over by Marisol when you sell her something (35% of its value for raw goods, up to 60% for things you made). Spent on tools, blades and mail at 150%, on companions, and burned by the tombstone tax when you die in the Ashen Reach. Nobody can buy gold.
The game's token on Solana, held in game as a balance on your character. Used for Solana-line clothing at the Threadhouse, dragons and spins at the Fortune Well. Deposit it from your wallet, withdraw it back, with a daily cap.
Sell any unbound item to other players for SOL, USDC or MINE, paid wallet to wallet. Sellers get 95% at once; the 5% fee funds the SOL Exchange.
250 MINE a spin. A fifth is burned for real on Solana, so the supply falls; every burn is linked on Solscan. Prizes from 150 gold up to a 10,000 gold jackpot.
Grind the goods Mira asks for at the SOL Exchange and get paid $3 in SOL to your wallet, every 6 hours at launch. The weekly XP board is for glory: its top ten win gold.
An open market is only fun when the other side of it is a real player.
Once the official token is live, a linked wallet holding at least $5 of it is your ticket in. It keeps bot farms out of an economy that pays real money. Until launch, guests play everything.
Sign in with your wallet from any device and your character comes back. A wallet can never be attached to two characters.
Companions bought from Marisol trot behind you everywhere, in every realm. Juno's Threadhouse dresses you slot by slot (hair, face, headwear, top, trousers, shoes) with everyday pieces for gold and a Solana line for MINE from combat level 5, and hair dye is free. None of it adds a single point of anything.
Pick a name, pick a world, and chop your first tree about fifteen seconds from now.
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