A tiny world of chopping, digging, planting and trading.

Swing an axe at a tree, smelt the ore you dug, bake the wheat you grew, then take the profit to the Trade Post and haggle with everybody else. Free, in your browser, no download and no install.

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Six skills to 99Four realms5 worlds × 20 players Earn SOL by playingPlayer-to-player marketOpen PvP zoneNo pay to win
How it plays

Gather, make it better, sell it to somebody.

Everything in the game comes out of the ground and passes through a player's hands. There are no vendors selling shortcuts and no timers you pay to skip.

1

Hold a tool and click

Your hand holds one thing at a time: an axe, a pickaxe, a hoe or a weapon. One click is one swing, one log, one ore. Nothing farms itself while you watch.

2

Turn raw into useful

Smelt ore into bars at the Emberworks anvil, saw logs into planks, bake wheat into bread at a hearth. Then forge the sword, the pickaxe or the mail you actually want.

3

Fight for the good stuff

Better ore and rarer drops live where things bite back. Wolves in the forest, boars and stone golems in the Ashen Reach, and Grimtusk the Boar King at the end of it.

4

Trade with real people

List your surplus on the Trade Post for SOL, USDC or MINE, paid straight into your wallet, or sell it to Marisol for gold. Every price on that board was set by a player, not by us.

🪓

Six skills

Woodcutting, Mining, Farming, Cooking, Crafting and Combat, each on a long curve to level 99.

🎒

28 bag slots

Plus an unlimited vault at Bertram's. Banked things never drop, wherever you die.

Deliberately not idle. Gathering is one cycle per click and fighting is one swing per click. You are meant to be at the keyboard, not away from it.
The world

Four realms, one character, portals between them.

Millbrook is the safe hub where the bank, the shops and the market live. Walk into a portal to reach the rest. Your character, bag and skills come with you.

Things that bite

Mudlings mind their own business. Wolves, poachers, boars and golems do not: they notice you from four tiles away and chase until you leave their patch.

Wolf
Wolf
level 8 · Thornvale
Rock Golem
Rock Golem
level 40 · Ashen Reach
Grimtusk the Boar King
Grimtusk
level 70 · boss

The Ashen Reach

Combat level 10 and up. Open PvP, a lava river, the richest ore in the game, and the only place Grimtusk walks. Die there and everything you carry drops into a tombstone anyone can loot for five minutes.

Your equipped weapon, your armour and your vault are safe. The gold you carry is not: half lands in the tombstone and half is destroyed.

How tombstones work →

Economy

Gold runs the game. Real money moves between players.

Gold for everything the game sells, and two ways to earn real money: selling to other players and the SOL Exchange.

🪙 Gold — the game's own money

Dropped by monsters, paid by daily quests, and handed over by Marisol when you sell her something (35% of its value for raw goods, up to 60% for things you made). Spent on tools, blades and mail at 150%, on companions, and burned by the tombstone tax when you die in the Ashen Reach. Nobody can buy gold.

💎 Mine Coin (MINE) — on Solana

The game's token on Solana, held in game as a balance on your character. Used for Solana-line clothing at the Threadhouse, dragons and spins at the Fortune Well. Deposit it from your wallet, withdraw it back, with a daily cap.

⚖️

Trade Post

Sell any unbound item to other players for SOL, USDC or MINE, paid wallet to wallet. Sellers get 95% at once; the 5% fee funds the SOL Exchange.

🎡

Fortune Well

250 MINE a spin. A fifth is burned for real on Solana, so the supply falls; every burn is linked on Solscan. Prizes from 150 gold up to a 10,000 gold jackpot.

🏆

Earn SOL by playing

Grind the goods Mira asks for at the SOL Exchange and get paid $3 in SOL to your wallet, every 6 hours at launch. The weekly XP board is for glory: its top ten win gold.

No pay to win. Money buys what other players chose to sell, Solana-line clothes, dragons and a spin at the well. It does not buy levels, stats, or anything a shop will not sell you for gold. Every sword in the game was forged by somebody.

The full economy, with every number →

Fair play

Trading has a door policy.

An open market is only fun when the other side of it is a real player.

  • Link a wallet by signing a message. No transaction, no gas, nothing to approve.
  • Finish the tutorial and link a wallet to list or buy: buyers pay from it and sellers are paid into it.
  • Cashing out (MINE withdrawals and the SOL Exchange) also needs total level 30 and a character at least 24 hours old.
  • Starter tools and tutorial rewards are bound: usable, bankable, sellable to Marisol, never tradeable to another player.
  • A limited number of brand new characters per connection per day.

Wallet, deposits and withdrawals →

Hold $5 to play

Once the official token is live, a linked wallet holding at least $5 of it is your ticket in. It keeps bot farms out of an economy that pays real money. Until launch, guests play everything.

One wallet, one character

Sign in with your wallet from any device and your character comes back. A wallet can never be attached to two characters.

We will never ask you to approve a transaction to log in. Signing in is a plain text message. If a page asks for anything more, it is not us.
Looks and companions

All vibes, no stats.

Companions bought from Marisol trot behind you everywhere, in every realm. Juno's Threadhouse dresses you slot by slot (hair, face, headwear, top, trousers, shoes) with everyday pieces for gold and a Solana line for MINE from combat level 5, and hair dye is free. None of it adds a single point of anything.

Your axe is in the bag already.

Pick a name, pick a world, and chop your first tree about fifteen seconds from now.

Play Mineland